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Research Summary:My research in fluvial geomorphology unites modeling and field studies in the larger attempt by geomorphologists to understand the evolution of landscapes over geologic time. |
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Animation of 3000-year simulation of forest growth, death by fire, storms, soil production and diffusion, landslides, debris flows, and fluvial sediment transport. In the animation and the image (left), the shaded relief map is colored according to soil and sediment thickness. Following debris flow events, thick deposits appear throughout the network. They seem to melt away as the wood constituent decays. Fluvial transport reworks the sediment. The results of this simulation were published in Lancaster et al. (2001).(Download zip-file of animation: zip-file) |
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During my thesis work, I developed a new, simple, nonlinear model of river meandering; new analytical tools for identifying inherent length-scales of meandering on channel planforms and the average sinuosity at those length-scales; and used those new analytical tools to compare real meandering streams to those produced by my new model and the more physically-based model of Johannesson and Parker (1989) (Lancaster and Bras, 2002). In the animation, the model stream flows from top to bottom. Stream coordinates are translated onto a grid. When the channel reaches a pixel, its elevation is set to that of the channel bed. Once the channel vacates a pixel, its elevation is left at the elevation of the channel bed at the bank. The rest of the "landscape" is uplifted at a uniform rate, so pixel elevation is proportional to time since channel occupation. Pixels are colored by elevation: blue, tan, brown, light green, dark green from lowest to highest. In the course of the meandering study, I looked at migration of the Ellis River, Maine, with aerial photos. |
stephen lancaster Last modified: Tue Sep 19 17:36:18 PDT 2006